F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.
This lesson helps students explore different shape transformations and describe symmetry in objects and images.
The focus of this activity is to discover the language that students are using to describe the features of shapes. Although students may know the names of many shapes, and may know the difference between a square and a circle, the description of why these shapes are different may not be mathematically accurate. Listen to ...
The focus of this activity is to discover if students can use numbers to describe a pattern created with objects. We want to encourage students to record what they know about the pattern in a table and then use this information to help predict future terms and identify the rule or function for the pattern. At this stage, ...
This game allows students to practice their skip counting skills in small groups.
In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.
This small group game challenges students to use logic and problem solving strategies to name multi-digit numbers.
This game gives students opportunities to practise addition and subtraction strategies and develop algebraic thinking by finding unknown values in additive equations.
The focus of this activity is to find out what students know and understand about length and the metric system.
This lesson focuses on different ways to tell time.
ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.
This game challenges students to use their knowledge of place value to add and subtract random numbers in order to meet a target value.
In this game, students add single digit numbers and subitise domino dot patterns.
Strategies to support Languages teachers to implement the CLIL approach at secondary level
The focus of this activity is to encourage students to use trial and error and persistence to solve a mathematical problem.
This team-based game challenges students to use metric units of volume and to make capacity estimates for various containers.
This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?
The aim of this task is to provide a rich, contextual activity through which students can begin to explore the addition and subtraction of one- and two-digit of numbers in everyday contexts.
Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...
This lessons explores the use of Cuisenaire rods and uses play to introduce them to students.